Peloton Lanebreak

Lanebreak was a collaboration between ustwo NYC and Peloton. Our goal was design and build a gamified experience for Peloton users to challenge themselves without an instructor. Similar to guitar hero and other music-based game, each level is driven by a music playlist which determines the placement of obstacles in the track. More info...

My role on this project was Lead Technical Artist and 3D Artist. I collaborated with developers and concept artists to design, animate, and implement most game elements. My responsibilities included modeling, shaders, background animations, obstacles, UI, and visual effects.

Screenshots

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Screenshot of Joule visuals

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Screenshot of Stream visuals

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Screenshot of Breaker visuals

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joulefx.gif

Joule particle effect work

breakerfx.gif

Breaker particle effect work

bgfx.gif

Background effect shader work

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Example of shader work for avatar

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Example of shader work for background effect