Peloton Lanebreak
Lanebreak was a collaboration between ustwo NYC and Peloton. Our goal was design and build a gamified experience for Peloton users to challenge themselves without an instructor. Similar to guitar hero and other music-based game, each level is driven by a music playlist which determines the placement of obstacles in the track. More info...
My role on this project was Lead Technical Artist and 3D Artist. I collaborated with developers and concept artists to design, animate, and implement most game elements. My responsibilities included modeling, shaders, background animations, obstacles, UI, and visual effects.
Screenshots
Screenshot of Joule visuals
Screenshot of Stream visuals
Screenshot of Breaker visuals
Joule particle effect work
Breaker particle effect work
Background effect shader work
Example of shader work for avatar
Example of shader work for background effect