
Peloton Lanebreak



Lanebreak was a collaboration between ustwo NYC and Peloton. Our goal was design and build a gamified experience for Peloton users to challenge themselves without an instructor. Similar to guitar hero and other music-based game, each level is driven by a music playlist which determines the placement of obstacles in the track. More info...

My role on this project was Lead Technical Artist and 3D Artist. I collaborated with developers and concept artists to design, animate, and implement most game elements. My responsibilities included modeling, shaders, background animations, obstacles, UI, and visual effects.

Screenshots

Screenshot of Joule visuals

Screenshot of Stream visuals

Screenshot of Breaker visuals



Joule particle effect work

Breaker particle effect work

Background effect shader work

Example of shader work for avatar

Example of shader work for background effect