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Voxel Maze




This project was an exploration of using advanced shader techniques in Unity to create a modular and procedurally generated environment. When the player reaches a landmark, a new maze is generated. Each block is generated based on the position of every previous block, and appears in front of the player as they approach it.

Android apk file is available on request. Please email oliverpanak@gmail.com to try the game.

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Maze01

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