Trapped

This project was an exploration of how to use lighting, texturing, and modeling techniques in with Unity and Google Cardboard VR to create a convincing environment that reacts to the player's actions. Each section of the environment is programmed to react differently to the player's movements. As the player moves through the space, the walls shrink and close in based on the player's movements. 2016.

Screenshots in Unity
Maya renders, normal, and diffuse maps
render4
render4
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render3
render3
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render1
render1
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render2
render2
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normal9
normal9
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normal8
normal8
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normal5
normal5
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normal6
normal6
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