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Trapped

This project was an exploration of how to use lighting, texturing, and modeling techniques in with Unity and Google Cardboard VR to create a convincing environment that reacts to the player's actions. Each section of the environment is programmed to react differently to the player's movements. As the player moves through the space, the walls shrink and close in based on the player's movements. 2016.

Screenshots in Unity
Maya renders, normal, and diffuse maps
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