These are two of the board games I created during my time at RISD. Both were completed as assignments for my Game Design Class.
The Good, The Bad, and The Ugly
My objective was to reinterpret - as a board game - the final shootout scene of Sergio Leone's "The Good, the Bad, and the Ugly", in which 3 bounty hunters are competing over a hidden treasure. The gameplay involves picking a target before the shootout and anticipating your opponents' target based on the information that each player has about the treasure.
This game is about color theory and trains players to understand how to combine and mix colors using different color schemes. The mechanics are partially based on the board game "Carcassone". 2014.